9/19/2023 0 Comments Karma runes![]() ![]() Next, Staff of Flowing Water is my new favorite - giving the whole team ability power and movement speed with your empowered Inspire is just insane. ![]() which gain a lot from attack speed and on-hit effects, this is the best pick. Especially, if you have an ADC like Kog'Maw, Twitch, Varus, etc. , or - Ardent Censer for a little bit of bonus damage and team-buffing. even more bizarre pick? Great against AD burst and full AD teams. does this pick seem weird? The new passive heals you a lot, even though Karma is ranged and the shield is great if you find yourself getting burst down before having time to activate your empowered W. I prefer to build this item 5th or 6th if I do not get bursted down in fights, therefore making use of the bonus health instead of resistances. if you need more health and regeneration out of fights. good choice against heavy ap teams or damage over time. changes to the item in S12 made it INSANE against magic damage and that works especially well in prolonged fights, where our champion shines! Active is great for chasing and can help the course of any team fight. health, armor and the same passive as Frozen Heart. health and armor, great if you need the bonus mobility before the teamfights. ![]() S12 changes made this item a bit less tanky, but it is still viable if you want to dash out some bonus damage. in case you need grievous wounds, good against fed AD opponents. ability haste, mana and armor this item provides are great for Karma by itself, but the item really shines against high attack speed carries. Against heavy ad / auto-attack teams, when you want to block %dmg of auto-attacks and also get some armor for survivability. Magic resist and tenacity are great, as you are going to move around team fights a lot, and making the CC on you reduced helps that case. Early, it gives you some ability haste to get your cooldowns lower, and later on in the game you can sell them to get some armor or magic resist. I usually take those just to sell them later. Health and health regen, magic resist, ability haste, and to top it all, 30% increased self-healing, what gives Tank Karma the survivability she needs. I think this item fits our playstyle perfectly, as it can give up to 30% bonus heal and shield power in prolonged fights, where Karma excels. a situational pick, I only go mandate if my team has enough tankiness or I want to play around a hyper-carry. If you want to be the team's frontline, you get a bit bigger with this item's mythic bonus. this one makes you even beefier and offers our good old gauntlet slow on auto-attacks every 4 seconds. the best item for extended trades for tank Karma also offers a tenacity mythic bonus, which helps your build greatly. The mythic bonus is not as useful on you, but the item itself does very decently. against tanks and matchups you can freely poke, this, combined with Grasp of the Undying offers the strongest lane pressure. for even more sustain AND a great buff to your poke early. +2x - if you want to try Archangel's, take this either as a starting item or on your first recall. +2x - this is the best start, as it provides some ap, hp and mana sustain. ![]()
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